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(16 records match)
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Date Name  (Click to display that game) MFG Type Prod. Specialty Pl. Model Pics Rating
1969-10 Bally Hoo Bally EM 2,115 4p 854 63 7.5
1970-01 Big Flipper Chicago Coin EM 2p 380 7 3.0
1978-06 Disco Fever Williams SS ~6,006 4p 483 48 5.9
1995 Go Girl! SS 1  Re-themed Game 4p 3  
* indicates Project Date, not Manufacture Date1954-05* Hi-Fi Bally EM  Bingo Machine,
 Shaker Ball Mac...
1p 559 39 7.4
* indicates Project Date, not Manufacture Date1977-03* Jai Alai Williams EM none 2p 479  
1986-07 Road Kings Williams SS 5,500 4p 542 25 7.5
1987-09 Super Flipp All American PM 1p 3 4.0
???? Super Flipper Splin S.A. SS  Bingo Machine 1p  
1975 Super Flipper Chicago Coin SS  Not A Pinball 1p 458 22  
???? Super Flipper DeLuxe Unknown Manufac... SS  Bingo Machine 1p 5.0
1954-10 Super Jumbo Gottlieb EM 500 4p 94 39 7.4
1946-10 Super Score Chicago Coin EM 3,000  Flipperless 1p 101 14  
1979-03 Superman Atari SS ~5,124  Widebody 4p 25 7.3
1993-04 Twilight Zone Midway SS 15,235  Widebody 4p 50020 68 8.4
???? UFO Model Racing SS  Not A Pinball 2  

Bally Hoo / IPD No. 151 / October, 1969 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.5/10  (11 ratings/8 comments)        [ Add Your Rating! ]
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Project Date: March 14, 1969
Date Of Manufacture: October, 1969
Model Number: 854
Type: Electro-mechanical (EM) [?]
Production: 2,115 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Circus - Carnival - Music
Notable Features: Flippers (2), Pop bumpers (3), Mushroom bumper (1), Slingshots (2), Rollover buttons (5), Kick-out holes (2), Right-side ball kicker lane, Left outlane kickback, Up-post between flippers.
Design by: Ted Zale
Art by: Christian Marche
Notes: The manufacturer produced the backglasses in both crystal glass and Plexiglas.

A special version was produced for Germany with the same project number and project release date. The schematic part number for the US version was W-1042-72a. The German version was W-1042-70a.

The Engineering Prototype pictured in this listing was made as the next step after the whitewood stage of development, prior to the serial-numbered production run. Next to its lower kick-out hole is a straight guide wire, also seen on the playfield chart in the 1969 Bally Parts Catalog. All production games we have seen use a shorter curved guide wire at this location.

This was the first Bally game to use an up-post ball saver between the flippers. Sixteen of the eighteen pinball machines produced prior to 'Bally Hoo' had zipper flippers so it appears that the up-post was a simpler alternative for that more complex mechanism.

'Bally Hoo' was also the first Bally game to use 3-inch flippers rather than 2-inch. On the flyer, these larger flippers are identified as the new "jumbo flippers" while the Bally parts catalogs indicates the flipper assemblies are "super flipper units".

Pictured in this listing are three examples of this game that were modified by an operator for 5-digit scoring. One is located in the USA, one is in the Netherlands, and the third one, originally a French machine, is located in the UK.

Photos in: Mike Pacak's Pinball Flyer Reference Book A-F
Pinball SnapshotsExternal Link, pages 5, 32-35
Documentation: 429 KB PDF Playfield Chart from 1973 Parts Catalog [Bally Manufacturing Corp.]
  1 MB JPG Schematic Diagram (English, continuous) [Bally Manufacturing Corp.]
  4 MB PDF Schematic Diagram (German, continuous) [Bally Manufacturing Corp.]
  3 MB PDF Schematic Diagram (German, paginated) [Bally Manufacturing Corp.]
Files: 564 KB PDF Hi-Score Adjustment Chart [Bally Manufacturing Corp.]
  459 KB PDF Instruction Card and Score Card [Bally Manufacturing Corp.]
Images:
(click to zoom)
Image # 134: Bally Hoo Playfield
Playfield

434x533
[Russ Jensen]
Image # 135: Bally Hoo Backglass
Backglass

534x432
 
Image # 3829: Bally Hoo Flyer
Flyer

861x1071
 
Image # 14024: Bally Hoo German Backglass
German Backglass

440x410
 
Image # 14025: Bally Hoo German Upper Playfield
German Upper Playfield

512x412
 
Image # 14026: Bally Hoo German Lower Playfield
German Lower Playfield

512x416
 
Image # 14027: Bally Hoo German Full View
German Full View

388x522
 
Image # 18028: Bally Hoo Cabinet - Front Left
Cabinet - Front Left

1024x680
[Christian Jacobs]
Image # 18029: Bally Hoo Cabinet - Right
Cabinet - Right

1024x680
[Christian Jacobs]
Image # 18030: Bally Hoo Backbox - Left
Backbox - Left

1024x1543
[Christian Jacobs]
Image # 18031: Bally Hoo Backbox - Right
Backbox - Right

1024x1543
[Christian Jacobs]
Image # 18032: Bally Hoo Upper German Playfield 
(The bumper caps on this game are incorrect. The original caps had no printing on them.)
Upper German Playfield*

1024x680
[Christian Jacobs]
Image # 18033: Bally Hoo Lower German Playfield 
(The bumper caps on this game are incorrect. The original caps had no printing on them.)
Lower German Playfield*

1024x680
[Christian Jacobs]
Image # 18034: Bally Hoo Center German Playfield 
(The bumper caps on this game are incorrect. The original caps had no printing on them.)
Center German Playfield*

1024x680
[Christian Jacobs]
Image # 18035: Bally Hoo German Playfield 
(The bumper caps on this game are incorrect. The original caps had no printing on them.)
German Playfield*

1024x1543
[Christian Jacobs]
Image # 18036: Bally Hoo German Backbox
German Backbox

1024x680
[Christian Jacobs]
Image # 35328: Bally Hoo Backglass 
(This is a production backglass.)
Backglass*

569x513
[Michael Somerlot]
Image # 35329: Bally Hoo Backglass - Reverse 
(This is a production backglass.)
Backglass - Reverse*

578x527
[Michael Somerlot]
Image # 35330: Bally Hoo Engineering Prototype Backglass 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Backglass*

692x599
[Michael Somerlot]
Image # 35331: Bally Hoo Engineering Prototype Playfield 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Playfield*

600x800
[Michael Somerlot]
Image # 35332: Bally Hoo Engineering Prototype Upper Playfield 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Upper Playfield*

800x600
[Michael Somerlot]
Image # 35333: Bally Hoo Engineering Prototype Lower Playfield 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Lower Playfield*

600x800
[Michael Somerlot]
Image # 35334: Bally Hoo Engineering Prototype Cabinet - Left 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Cabinet - Left*

580x589
[Michael Somerlot]
Image # 35335: Bally Hoo Engineering Prototype Cabinet - Right 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Cabinet - Right*

800x600
[Michael Somerlot]
Image # 35336: Bally Hoo Engineering Prototype Cabinet - Front 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Cabinet - Front*

672x600
[Michael Somerlot]
Image # 35337: Bally Hoo Engineering Prototype Inside Cabinet - Detail 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Inside Cabinet - Detail*

800x600
[Michael Somerlot]
Image # 35338: Bally Hoo Engineering Prototype Inside Cabinet - Detail 
(The game pictured has no serial number. It was made as the next step after the whitewood stage of development.)
Engineering Prototype Inside Cabinet - Detail*

800x600
[Michael Somerlot]
Image # 44738: Bally Hoo Backglass
Backglass

1024x918
[Jean-Pierre Renault]
Image # 44739: Bally Hoo Illuminated Playfield
Illuminated Playfield

810x1600
[Jean-Pierre Renault]
Image # 45204: Bally Hoo Modified for 5-digit Scoring 
(The cabinet body of this game has serial number 2503 and the head is numbered 3003.)
Modified for 5-digit Scoring*

1200x900
[Kory Hankin]
Image # 53827: Bally Hoo Illuminated German Backglass
Illuminated German Backglass

1200x900
[Ronald Blom]
Image # 53828: Bally Hoo Illuminated Playfield
Illuminated Playfield

1200x1600
[Ronald Blom]
Image # 53829: Bally Hoo Modified For 5-Digit Scoring
Modified For 5-Digit Scoring

1024x817
 
Image # 53830: Bally Hoo Modified For 5-Digit Scoring 
(This is the 4th player display. The added window is on the right.)
Modified For 5-Digit Scoring*

1024x492
 
Image # 53831: Bally Hoo Modified For 5-Digit Scoring
Modified For 5-Digit Scoring

1024x685
 
Image # 53832: Bally Hoo Modified For 5-Digit Scoring 
(This is the 4th player display. The wood insert has been cut to allow the entire score reel chassis to be moved to the right, closer to the coin unit. Notice the light bulbs were not moved.)
Modified For 5-Digit Scoring*

1200x803
 
Image # 53833: Bally Hoo Modified For 5-Digit Scoring 
(An extra zero has been added to each score value.)
Modified For 5-Digit Scoring*

1024x1530
 
Image # 56406: Bally Hoo Upper Playfield 
(This game was described as having less than 3,000 original plays. Serial number 1836.)
Upper Playfield*

1090x900
[David DiIenno]
Image # 56407: Bally Hoo Middle Playfield 
(This game was described as having less than 3,000 original plays. Serial number 1836.)
Middle Playfield*

1115x900
[David DiIenno]
Image # 56408: Bally Hoo Inside Cabinet 
(This game was described as having less than 3,000 original plays. Serial number 1836.)
Inside Cabinet*

1200x900
[David DiIenno]
Image # 61844: Bally Hoo Illuminated Backglass 
(Serial number 1906.)
Illuminated Backglass*

874x797
[Mike Bowman]
Image # 61845: Bally Hoo Illuminated Backglass - Detail 
(Serial number 1906.)
Illuminated Backglass - Detail*

1200x797
[Mike Bowman]
Image # 61846: Bally Hoo Illuminated Playfield 
(Serial number 1906.)
Illuminated Playfield*

1062x1600
[Mike Bowman]
Image # 61847: Bally Hoo Illuminated Upper Playfield 
(Serial number 1906.)
Illuminated Upper Playfield*

1200x797
[Mike Bowman]
Image # 61848: Bally Hoo Illuminated Lower Playfield 
(Serial number 1906.)
Illuminated Lower Playfield*

1200x797
[Mike Bowman]
Image # 61849: Bally Hoo Backbox - Right 
(Serial number 1906.)
Backbox - Right*

1024x1496
[Mike Bowman]
Image # 61850: Bally Hoo Cabinet - Right 
(Serial number 1906.)
Cabinet - Right*

1200x797
[Mike Bowman]
Image # 61851: Bally Hoo Serial Number 
(Serial number 1906.)
Serial Number*

1200x797
[Mike Bowman]
Image # 61852: Bally Hoo Cabinet - Front View 
(Serial number 1906.)
Cabinet - Front View*

857x1556
[Mike Bowman]
Image # 61853: Bally Hoo Cabinet - Rear 
(Serial number 1906.)
Cabinet - Rear*

985x1509
[Mike Bowman]
Image # 61854: Bally Hoo Inside Backbox 
(Serial number 1906.)
Inside Backbox*

959x797
[Mike Bowman]
Image # 61855: Bally Hoo Illuminated Backglass
Illuminated Backglass

1200x900
[David DiIenno]
Image # 61856: Bally Hoo Illuminated Playfield
Illuminated Playfield

1128x900
[David DiIenno]
Image # 61857: Bally Hoo Illuminated Lower Playfield
Illuminated Lower Playfield

1200x900
[David DiIenno]
Image # 61858: Bally Hoo Illuminated Playfield - Downfield View
Illuminated Playfield - Downfield View

1200x900
[David DiIenno]
Image # 61859: Bally Hoo Cabinet - Right 
(The playfield glass and its metal frame have been removed from this game.)
Cabinet - Right*

1048x900
[David DiIenno]
Image # 75930: Bally Hoo Illuminated Pop Bumpers
Illuminated Pop Bumpers

675x1020
[Ronald Blom]
Image # 75931: Bally Hoo Illuminated Front View
Illuminated Front View

675x1164
[Ronald Blom]
Image # 84122: Bally Hoo Modified For 5-Digit Scoring 
(An extra zero has been added to each score value.)
Modified For 5-Digit Scoring*

900x1200
[Mark Squires]
Image # 84123: Bally Hoo Backglass - Detail
Backglass - Detail

1024x794
[Bruno Durand]
Image # 84124: Bally Hoo Illuminated Upper Playfield
Illuminated Upper Playfield

1024x841
[Bruno Durand]
Image # 84125: Bally Hoo Illuminated Lower Playfield
Illuminated Lower Playfield

1024x791
[Bruno Durand]
Image # 84126: Bally Hoo Playfield - Detail
Playfield - Detail

1024x768
[Bruno Durand]
 

Big Flipper / IPD No. 247 / January 10, 1970 / 2 Players
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         3.0 / 10  (1 ratings)   [ Add Your Rating! ]
Manufacturer: Chicago Coin Machine Manufacturing Company (1932-1977)
Date Of Manufacture: January 10, 1970
Model Number: 380
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Circus/Carnival
Notable Features: 5-inch Jumbo Flippers (2), Pop bumpers (4) Rollunders (2), Kick-out hole (1), Center up-post.
Design by: Jerry Koci
Notes: The 4-player version is Chicago Coin's 1970 'Cowboy' with different backglass artwork.

Chicago Coin referred to the center up-post as the Ball Saver.

The name of this game should not be confused with Chicago Coin's 1975 'Super Flipper'.

We previously showed Christian Marche as the artist for 'Big Flipper' but without supporting information. This game is not on a list of his games that he compiled in 1992.

Photos in: The Pinball Compendium 1970-1981External Link, page 24
Mike Pacak's Pinball Flyer Reference Book A-F
Images:
(click to zoom)
Image # 7138: Big Flipper Backglass
Backglass

600x559
[Russ Jensen]
Image # 7163: Big Flipper Playfield
Playfield

625x938
[Russ Jensen]
Image # 55360: Big Flipper Backglass
Backglass

1200x1086
[Mark Steinman]
Image # 55361: Big Flipper Playfield
Playfield

1200x1800
[Mark Steinman]
Image # 55362: Big Flipper Upper Playfield
Upper Playfield

1200x763
[Mark Steinman]
Image # 55363: Big Flipper Middle Playfield
Middle Playfield

1200x800
[Mark Steinman]
Image # 55364: Big Flipper Lower Playfield
Lower Playfield

1200x926
[Mark Steinman]
 

Disco Fever / IPD No. 686 / June 15, 1978 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 6 stars - Click for comments ]    5.9/10  (13 ratings/12 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Date Of Manufacture: June 15, 1978
Model Number: 483
MPU: Williams System 3
Type: Solid State Electronic (SS) [?]
Production: 6,006 units   (approximate)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Happiness - Dancing
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Standup targets (4), 3-bank drop targets (1), 2-bank drop targets (1), Horseshoe lane (1), Rollunder (1). The flippers are the curved "banana" flippers.

Actual measured weight: 224 lbs (includes legs).

Design by: Tony Kraemer
Art by: Christian Marche
Sound by: Randy Pfeiffer
Software by: Randy Pfeiffer
Notes: The fourth Solid State game produced by Williams and the second to feature electronic sound.

Tom Cahill, former Service Manager for Williams, told us that Disco Fever was the first game Williams engineered to have speech. A talking prototype was presented at the Chicago AMOA show. Production games did not have speech.

Williams' 1979 'Time Warp' is the only other Williams game produced with the curved "banana" flippers. Their first game to have them, the 2-player Jai Alai, only got as far as the prototype stage and never went into production.

Williams Daily Production Logs indicate a 4-player replay game named 'Super Jai Alai', approved for 300 sample games but none made, was deleted from the Log on Apr-3-1978, the same day that an approved 300 units of 'Disco Fever' first appeared on the Log. This is not a coincidence as both games had banana flippers, which means a decision was made to re-theme the game before production.

Production Run Records for Disco Fever: 6006 total (records inexplicably change from 6007)

Sample run: 300
Production Start Date: Jun-15-1978 / Production End Date: Jul-7-1978
First ship date: Jun-16-1978 / Last ship date: Unknown, remaining 1 shipped out with production games.

Production Run: 5706 (if not 5707)
Production Start Date: Aug-14-1978 / Production End Date: Nov-2-1978
First ship date: Aug-14-1978 / Last ship date: Nov-8-1989

Product History Record for Disco Fever:
Quantity produced for USA/Canada: 3285*
Quantity produced for export: 2725*
Total quantity produced: 6010*
Price to Distributor: $1235.00
*These quantities may be sales estimates.

Photos in: Pinball ArtExternal Link, pages 108-109
Mike Pacak's Pinball Flyer Reference Book A-F
Pinball Machines (Eiden-Lukas)External Link, page 85
Owners List URL:http://www.pinballowners.com/owners/686  (External site)
ROMs: 54 KB ZIP Game ROM L-1 [Williams Electronics, Inc.]
  1 KB ZIP Sound ROM [Williams Electronics, Inc.]
Documentation: 4 MB PDF English Manual (August 1978) [Williams Electronics, Inc.]
  2 MB PDF Instruction Cards and Score Cards [Williams Electronics, Inc.]
  3 MB PDF Manual Amendment (16P-482-110, September 1978, CPU Board changes) [Williams Electronics, Inc.]
  4 MB PDF Schematics (paginated) [Williams Electronics, Inc.]
Files: 1 KB ZIP soundPROM 512x8 [Williams]
Images:
(click to zoom)
Image # 4459: Disco Fever Flyer, Front
Flyer, Front

602x788
 
Image # 4460: Disco Fever Flyer, Page 2
Flyer, Page 2

608x788
 
Image # 4461: Disco Fever Flyer, Page 3
Flyer, Page 3

586x789
 
Image # 4462: Disco Fever Flyer, Back
Flyer, Back

598x784
 
Image # 6487: Disco Fever Lower Playfield
Lower Playfield

528x396
[Mark Orthner]
Image # 6488: Disco Fever Upper Playfield
Upper Playfield

528x396
[Mark Orthner]
Image # 16645: Disco Fever Illuminated Backglass 
(The upper left corner of backglass indicates Highest Score is presented.)
Illuminated Backglass*

879x764
[John Yates]
Image # 16646: Disco Fever Playfield
Playfield

1024x1365
[John Yates]
Image # 16647: Disco Fever Upper Playfield
Upper Playfield

640x480
[John Yates]
Image # 16648: Disco Fever Middle Playfield
Middle Playfield

640x480
[John Yates]
Image # 16649: Disco Fever Lower Playfield
Lower Playfield

640x480
[John Yates]
Image # 16650: Disco Fever Illuminated Playfield
Illuminated Playfield

1024x1365
[John Yates]
Image # 16651: Disco Fever Cabinet - Left
Cabinet - Left

841x768
[John Yates]
Image # 16652: Disco Fever Cabinet - Right
Cabinet - Right

855x753
[John Yates]
Image # 16653: Disco Fever Cabinet - Front
Cabinet - Front

640x480
[John Yates]
Image # 16654: Disco Fever Inside Front Door
Inside Front Door

640x480
[John Yates]
Image # 16655: Disco Fever Under Playfield
Under Playfield

480x640
[John Yates]
Image # 16656: Disco Fever Inside Cabinet
Inside Cabinet

480x640
[John Yates]
Image # 16657: Disco Fever Backglass - Reverse
Backglass - Reverse

480x640
[John Yates]
Image # 16658: Disco Fever Behind Backglass
Behind Backglass

640x480
[John Yates]
Image # 16659: Disco Fever Inside Backbox
Inside Backbox

640x480
[John Yates]
Image # 16660: Disco Fever Inside Backbox - Detail
Inside Backbox - Detail

640x480
[John Yates]
Image # 16661: Disco Fever Illuminated Front View
Illuminated Front View

711x1349
[John Yates]
Image # 16662: Disco Fever Illuminated Full View
Illuminated Full View

1024x1365
[John Yates]
Image # 43863: Disco Fever Playfield - Detail
Playfield - Detail

1024x1536
[Jean-Pierre Renault]
Image # 43864: Disco Fever Side Lane
Side Lane

1024x1536
[Jean-Pierre Renault]
Image # 43865: Disco Fever Right Inlane
Right Inlane

1024x1536
[Jean-Pierre Renault]
Image # 43866: Disco Fever Playfield - Detail
Playfield - Detail

1024x1536
[Jean-Pierre Renault]
Image # 43867: Disco Fever Score Card
Score Card

1024x644
[Jean-Pierre Renault]
Image # 43868: Disco Fever Instruction Card
Instruction Card

1024x596
[Jean-Pierre Renault]
Image # 43869: Disco Fever Cabinet - Right
Cabinet - Right

1024x360
[Jean-Pierre Renault]
Image # 43870: Disco Fever Cabinet - Front
Cabinet - Front

1024x752
[Jean-Pierre Renault]
Image # 43871: Disco Fever Illuminated Front View
Illuminated Front View

1024x1554
[Jean-Pierre Renault]
Image # 43972: Disco Fever Playfield - Ball View
Playfield - Ball View

1200x900
 
Image # 43973: Disco Fever Backbox - Left
Backbox - Left

656x1424
 
Image # 43974: Disco Fever Backbox - Right
Backbox - Right

644x1492
 
Image # 43975: Disco Fever Backbox - Rear
Backbox - Rear

980x880
 
Image # 43976: Disco Fever Cabinet - Rear
Cabinet - Rear

1002x898
 
Image # 43977: Disco Fever Cabinet - Front
Cabinet - Front

1040x808
 
Image # 43978: Disco Fever Inside Front Door
Inside Front Door

1056x900
 
Image # 43979: Disco Fever Behind Backglass
Behind Backglass

1018x900
 
Image # 43980: Disco Fever Backbox Insert
Backbox Insert

1120x900
 
Image # 43981: Disco Fever Under Playfield
Under Playfield

1200x900
 
Image # 43982: Disco Fever Ball Shooter
Ball Shooter

1200x900
 
Image # 43983: Disco Fever Tilt Mechanisms
Tilt Mechanisms

1200x900
 
Image # 55865: Disco Fever Banana Flippers
Banana Flippers

1200x714
[Rick Pittman]
Image # 69318: Disco Fever Stripped Playfield
Stripped Playfield

1200x2414
[Hansjoer Reiter]
Image # 69319: Disco Fever Plastics Set
Plastics Set

1200x1713
[Hansjoer Reiter]
 

Go Girl! / IPD No. 5005 / 1995 / 4 Players
 
Date Of Manufacture: 1995
Type: Solid State Electronic (SS) [?]
Production: 1 unit   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Camp Humor - Drag Queens
Specialty: Re-themed Game [?]
Notable Features: Mylared playfield. Video camera and monitor in backbox.

The player has to stand on a pair of 8-inch heels to play. Making the skill shot - "spin the queen" - causes a Ken doll dressed up in drag to spin around in circles. While the game is in action, the video monitor in the backglass shows images of drag queens cheering you on when you are doing well and sassing you when you are not. Your goal is to knock down the homophobe drop targets and spell "get it girl" to lock the balls in multi-ball. When two balls are locked, your face appears on the video monitor with any one of various wigs superimposed over it. Using the flipper buttons, you are able to scroll through a dozen different hairdos until you find one that you like. That image is captured and you play multi-ball. Locking the balls again allows you to digitally apply make-up and lipstick to your image. All the while, a disco sound track keeps the action going!

Notes: This is a re-themed game. It used to be Williams' 1989 'Earthshaker'. The vibrating motor was removed. EPROMs were modified to customize some displayed text. Music and custom voice provided via compact disc.

Concept, design, and mechanics by Michael Brown.
Graphics & artwork designed by Rex Ray.
Sound by m. c. Schmidt.
Software modified by Chris Walker.

Photos in: The Advocate, Sept 30, 1997, page 17
PinGame Journal, No. 54, Nov 1997, pages 28-29
Images:
(click to zoom)
Image # 23626: Go Girl! Full View
Full View

309x498
 
Image # 23627: Go Girl! Playfield
Playfield

346x520
 
Image # 32536: Go Girl! Promotional Postcard 
(Card measures 6 inches by 4 1/4 inches.)
Promotional Postcard*

642x892
 
 
Source: http://isaac.exploratorium.edu/michaelb/gogirl/gogirl.html [?]

Hi-Fi / IPD No. 1166 / May 06, 1954 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         7.4 / 10  (1 ratings)   [ Add Your Rating! ]
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Project Date: May 06, 1954
Model Number: 559
Type: Electro-mechanical (EM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Music - Singing
Specialty: Bingo Machine [?]
Shaker Ball Machine [?]
Notable Features: Trap holes (25), Rollover buttons (2). 1 regular card and 2 smaller Super Cards. Bump-feature. A button on each side of the cabinet (where flipper buttons would be) allows the player to "bump" the playfield up to ten times per game. This action jolts the playfield away from the player, allowing a playfield post to hit a rolling ball upfield. There is a delay feature on the tilt circuit to prevent tilting during a "bump".

Metal guide rail washers are attached to underside edges of playfield to move it along the guide rails attached to inside walls of cabinet. The top edge of playfield has two springs (invisible to the player) to act as rebounds when the playfield is bumped.

Design by: Don Hooker
Notes: 'Hi-Fi' is the only bingo machine of which we are aware that has the bump-feature.

The game shown on the manufacturer's flyer has a lockdown bar without the two metal "Bump Button Plates" that appear on lockdown bars of production games. These plates undoubtedly were added to inform the player who would not expect to notice side buttons on a bingo machine. These plates are listed in the manual under Miscellaneous Parts.

Photos in: Bally Bingo Pinball Machines, pages 14 and 19
The Bingo Pinball War United vs. Bally, 1951-1957, page 80
Documentation: 12 MB PDF Operating Instructions And Parts Catalog [Bally Manufacturing Corp.]
  3 MB PDF Schematic Diagram (continuous) [Bally Manufacturing Corp.]
Service Bulletins: 338 KB PDF Service Bulletin (SK-253a issued Jun-30-1954, add tubing to bump rails) [Bally Manufacturing Corp.]
Images:
(click to zoom)
Image # 1142: Hi-Fi Backglass
Backglass

364x427
[Russ Jensen]
Image # 5786: Hi-Fi Flyer
Flyer

864x1295
 
Image # 13565: Hi-Fi Playfield
Playfield

725x544
[Ray Watts]
Image # 33096: Hi-Fi Playfield
Playfield

563x939
[Terry Taule]
Image # 59387: Hi-Fi Playfield
Playfield

1200x1600
 
Image # 59388: Hi-Fi Cabinet - Right
Cabinet - Right

1113x900
 
Image # 59389: Hi-Fi Cabinet - Front View
Cabinet - Front View

796x1600
 
Image # 65501: Hi-Fi Backglass
Backglass

1157x1514
 
Image # 65502: Hi-Fi Playfield
Playfield

1200x1600
 
Image # 65503: Hi-Fi Lower Playfield
Lower Playfield

1200x809
 
Image # 65504: Hi-Fi Cabinet - Front View
Cabinet - Front View

789x1549
 
Image # 65505: Hi-Fi Cabinet - Front
Cabinet - Front

1200x955
 
Image # 65506: Hi-Fi Inside Front Door
Inside Front Door

1200x900
 
Image # 65507: Hi-Fi Inside Backbox
Inside Backbox

1200x941
 
Image # 65508: Hi-Fi Inside Backbox Door
Inside Backbox Door

1200x1600
 
Image # 65509: Hi-Fi Inside Backbox
Inside Backbox

1200x1600
 
Image # 65510: Hi-Fi Inside Backbox - Detail
Inside Backbox - Detail

1200x1600
 
Image # 65511: Hi-Fi Paperwork
Paperwork

1200x900
 
Image # 68429: Hi-Fi Backbox Topper 
(Cardboard, dimensions are 9 5/8 by 6 1/2 inches.)
Backbox Topper*

1360x924
[Dennis Dodel]
Image # 81547: Hi-Fi Backglass 
(Serial number 2336.)
Backglass*

757x840
[Dennis Dodel]
Image # 81548: Hi-Fi Backbox - Left 
(Serial number 2336.)
Backbox - Left*

718x1071
[Dennis Dodel]
Image # 81549: Hi-Fi Backbox - Right 
(Serial number 2336.)
Backbox - Right*

598x1025
[Dennis Dodel]
Image # 81550: Hi-Fi Cabinet - Left 
(Serial number 2336.)
Cabinet - Left*

1200x526
[Dennis Dodel]
Image # 81551: Hi-Fi Cabinet - Right 
(Serial number 2336.)
Cabinet - Right*

1184x728
[Dennis Dodel]
Image # 81552: Hi-Fi Cabinet - Front 
(Serial number 2336.)
Cabinet - Front*

1088x723
[Dennis Dodel]
Image # 81553: Hi-Fi Inside Cabinet - Left Side Bump Button 
(Serial number 2336.)
Inside Cabinet - Left Side Bump Button*

1200x900
[Dennis Dodel]
Image # 81554: Hi-Fi Lockdown Bar 
(Serial number 2336.)
Lockdown Bar*

1200x285
[Dennis Dodel]
Image # 81555: Hi-Fi Inside Back Door 
(Serial number 2336.)
Inside Back Door*

900x1200
[Dennis Dodel]
Image # 81556: Hi-Fi Inside Cabinet 
(Serial number 2336.)
Inside Cabinet*

900x1200
[Dennis Dodel]
Image # 81557: Hi-Fi Under Playfield 
(Serial number 2336.)
Under Playfield*

875x1151
[Dennis Dodel]
Image # 81558: Hi-Fi Under Playfield - Detail 
(Serial number 2336.)
Under Playfield - Detail*

630x1200
[Dennis Dodel]
Image # 81559: Hi-Fi Under Playfield - Detail 
(Serial number 2336.)
Under Playfield - Detail*

1200x626
[Dennis Dodel]
Image # 81560: Hi-Fi Playfield - Rebound Springs 
(Serial number 2336.)
Playfield - Rebound Springs*

1200x521
[Dennis Dodel]
Image # 81561: Hi-Fi Inside Cabinet - Left Side Bump Rail 
(Serial number 2336.)
Inside Cabinet - Left Side Bump Rail*

1200x740
[Dennis Dodel]
Image # 81562: Hi-Fi Inside Cabinet - Left Side Bump Rail - Detail 
(Serial number 2336.)
Inside Cabinet - Left Side Bump Rail - Detail*

1200x900
[Dennis Dodel]
Image # 81563: Hi-Fi Inside Cabinet - Right Side Bump Rail 
(Serial number 2336.)
Inside Cabinet - Right Side Bump Rail*

1200x721
[Dennis Dodel]
Image # 81564: Hi-Fi Inside Cabinet - Right Side Bump Rail - Detail 
(Serial number 2336.)
Inside Cabinet - Right Side Bump Rail - Detail*

1200x900
[Dennis Dodel]
Image # 81565: Hi-Fi Inside Cabinet - Right Side Bump Rail - Detail 
(Serial number 2336.)
Inside Cabinet - Right Side Bump Rail - Detail*

1200x900
[Dennis Dodel]
Image # 81566: Hi-Fi Inside Cabinet - Left Side Bump Button 
(Serial number 2336.)
Inside Cabinet - Left Side Bump Button*

1200x900
[Dennis Dodel]
 

Jai Alai / IPD No. 3779 / March 14, 1977 / 2 Players
 
[ Submit Changes ]
Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams]
Project Date: March 14, 1977
Model Number: 479
Type: Electro-mechanical (EM) [?]
Production: Never Produced
Theme: Sports - Jai Alai - Pelota
Design by: Tony Kraemer
Notes: Designer Barry Oursler provided us this information:

This game was designed by Tony Kraemer. He wanted the flippers to look like the wicker "gloves" used in the game of JAI ALAI. Most people didn't know anything about the sport, so Tony was asked to change the theme. The movie 'Saturday Night Fever' had just come out, so the game name was changed to DISCO FEVER. Were were stuck using the banana flippers, since we had already bought a ton of them. I also was forced to use them on my TIME WARP game.


Tom Cahill, former Service Manager for Williams, told us that one electro-mechanical single-player engineering prototype was made for this game. It had curved "banana" flippers which would make sense for the sports theme. Tom comments:

I don't recall if there was a photo shoot for this game or not, but some similarities to World Cup and Disco Fever could be seen.

The game was left in an apartment in Columbus Ohio. My nephew went to Ohio State and when they graduated no one in the group wanted to take it with them. He did not let me know for two years that he did not have it, and did not know what happened to it......


We previously showed a date of January 1978 for this game. The Williams Daily Production Log first listed a 'Jai Alai' on Mar-14-1977 as a 2-player machine with a quantity of 67 units authorized to be made. This game did not go into production and was deleted from their Log after Jun-21-1978 with none made.

The Williams Daily Production Log also first listed a 'Super Jai Alai' on Feb-3-1978 as a 4-player machine with a quantity of 300 units authorized to be made. This game did not go into production and was deleted from their Log on Apr-4-1978 with none made, the same day that the solid state Williams' 1978 'Disco Fever' (which also had the curved flippers) first appeared on the Log with an approved quantity of 300.


Road Kings / IPD No. 1970 / July, 1986 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    7.5/10  (42 ratings/34 comments)        [ Add Your Rating! ]
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind.,
Incorporated (1985-1999) [Trade Name: Williams]
Date Of Manufacture: July, 1986
Model Number: 542
Common Abbreviations: RK
MPU: Williams System 11
Type: Solid State Electronic (SS) [?]
Production: 5,500 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Apocalyptic - Motorcycles
Notable Features: Flippers (2), Pop bumpers (4), Kick-out holes (3), Drop target (1), Multi-ball. Entrance to center ramp is blocked by the drop target. Once drop target is lowered, the ball reaches the center ramp by looping upwards along a track to a simple redirect mechanism that routes the ball alternately to the center-left or center-right ramp outlets. Upper ramp lowers to allow ball to access it and reach a kick-out hole. When ball is locked in kick-out hole, this ramp elevates to allow ball to roll underneath it to reach the first switch in the mega-score switch series.
Design by: Mark Ritchie
Art by: Tim Elliott
Music by: Bill Parod, Chris Granner
Software by: George Petro
Notes: According to The Pinball Compendium 1982 to Present, this game started out with three other names and two other themes, as "Samurai", "High Noon", and "Gunslinger". Designer Mark Ritchie chose a new theme based on the "Mad Max" movies of the preceding years.

The playfield will show the left inlane insert is #4 and the right inlane insert is #3, or it will show the left insert is #3 and the right insert is #4. We don't know the reason for this difference, but we note the lamp and switch matrix tables on pages 24 and 26 of the Manual in our Files Section have apparently been superceded by an unnumbered page at the end of that manual where the two tables are repeated, except the asmts for #3 and #4 have traded places.

'Road Kings' is one of three Williams games that went into production using System 11. All three games have incorrect schematics showing the same error by depicting placement of the flipper end-of-stroke switch on the wrong side of the coil. As far as we know, all games left the factory correctly wired for EOS. Only the schematics were incorrect. No Manual Amendments or Service Bulletins have been found that acknowledge or correct this error. For a correct drawing of EOSS placement, consult the schematic for Williams' 1986 'PIN·BOT' or subsequent Williams games.

Marketing Slogans: "Burnin' up the charts!"
Photos in: Pinball MemoriesExternal Link, pages 164-168
Pinball: The Lure of the SilverballExternal Link, page 89
The Pinball Compendium 1982 to PresentExternal Link, pages 76-77
The Complete Pinball BookExternal Link, page 32
Mike Pacak's Pinball Flyer Reference Book G-R
Owners List URL:http://www.pinballowners.com/owners/1970  (External site)
ROMs: 140 KB ZIP Game ROM L-4 [Williams Electronic Games, Inc.]
Documentation: 5 MB PDF English Manual (with paginated schematics and lamp/switch tables supplement) [Williams Electronic Games]
Images:
(click to zoom)
Image # 1877: Road Kings Backglass
Backglass

416x429
 
Image # 1878: Road Kings Playfield
Playfield

408x544
[Russ Jensen]
Image # 4537: Road Kings Flyer, Front
Flyer, Front

879x1141
 
Image # 4538: Road Kings Flyer, Page 2
Flyer, Page 2

879x1141
 
Image # 4539: Road Kings Flyer, Page 3
Flyer, Page 3

879x1141
 
Image # 4540: Road Kings Flyer, Back
Flyer, Back

879x1141
 
Image # 14947: Road Kings Illuminated Backglass
Illuminated Backglass

1024x870
[Christopher Wolf]
Image # 14948: Road Kings Illuminated Playfield
Illuminated Playfield

1024x1365
[Christopher Wolf]
Image # 34173: Road Kings Playfield
Playfield

480x640
[John Gray]
Image # 34174: Road Kings Upper Playfield
Upper Playfield

640x480
[John Gray]
Image # 34175: Road Kings Lower Playfield
Lower Playfield

640x480
[John Gray]
Image # 34176: Road Kings Instruction Card
Instruction Card

640x480
[John Gray]
Image # 34177: Road Kings Cabinet - Left
Cabinet - Left

640x480
[John Gray]
Image # 34178: Road Kings Cabinet - Right
Cabinet - Right

640x480
[John Gray]
Image # 34179: Road Kings Backbox - Left
Backbox - Left

453x640
[John Gray]
Image # 34180: Road Kings Backbox - Right
Backbox - Right

436x625
[John Gray]
Image # 34181: Road Kings Under Upper Playfield
Under Upper Playfield

480x640
[John Gray]
Image # 34182: Road Kings Under Lower Playfield
Under Lower Playfield

640x480
[John Gray]
Image # 34183: Road Kings Inside Cabinet
Inside Cabinet

480x640
[John Gray]
Image # 34184: Road Kings Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 34185: Road Kings Backbox Insert - Reverse
Backbox Insert - Reverse

612x480
[John Gray]
Image # 34186: Road Kings Backbox Insert - Front
Backbox Insert - Front

629x480
[John Gray]
Image # 34187: Road Kings Backglass - Reverse
Backglass - Reverse

494x471
[John Gray]
Image # 34188: Road Kings Cabinet - Full View
Cabinet - Full View

425x596
[John Gray]
Image # 62833: Road Kings Cabinet - Front
Cabinet - Front

1030x899
[Jason McNally]
 

Super Flipp / IPD No. 3424 / September, 1987 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         4.0 / 10  (2 ratings)   [ Add Your Rating! ]
Manufacturer: All American Amusements (1987-1988)
Date Of Manufacture: September, 1987
Type: Pure Mechanical (PM) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Notable Features: Flippers (2).
Notes: Measures 55 cm long, 36 cm wide, and 50 cm high.

Game has printing in English and French, with small type in Italian below left flipper indicating "patented industrial model".

Images:
(click to zoom)
Image # 36232: Super Flipp Playfield
Playfield

1024x1365
 
Image # 36233: Super Flipp Playfield
Playfield

1024x1365
 
Image # 36234: Super Flipp Front View
Front View

1024x1365
 
 

Super Flipper / IPD No. 5870 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Splin S.A., of Liège, Belgium
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Specialty: Bingo Machine [?]
Notable Features: Flippers (2). Six cards. A choice of five games can be played:
• Golden Game
• Random Game
• Super One Ball
• Lucky Ball
• One Ball
Notes: This is a bingo machine equipped by the manufacturer with flippers and was made for export to Italy. No optional payout hopper was advertised on manufacturer's website.
Source: www.splin.be Nov 2012 [?]

Super Flipper / IPD No. 2432 / 1975 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Chicago Coin Machine Manufacturing Company (1932-1977)
Date Of Manufacture: 1975
Model Number: 458
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Outer Space - UFO's - Space Aliens
Specialty: Not A Pinball [?]
Notable Features: Numitron tube score display. Playfield is a black and white monitor viewed through blue plastic overlay with graphics on it. Monophonic sound. Play has gravity simulation. There is no shooter alley. The ball starts play by moving left and right across the playfield. Pulling and releasing the ball shooter sends the ball downward into play. 3, 5, or 7 ball play.
Notes: Video Game disguised as a pinball machine.

First video pinball, with real flipper buttons, ball shooter and pinball cabinet. The flipper button switches are optical controls - a lamp and a photocell are separated by a sliding part with a hole in it: flipper travel depends on how much the flipper button is pressed. The flippers are actually paddles moving left and right in the same manner as traditional video games of the period.

Game uses Transistor-Transistor Logic (TTL) circuitry and has no CPU or memory.

The name of this game should not be confused with Chicago Coin's 1970 'Big Flipper'.

The playfield layout (not the overlay) is similar to the one on Model Racing's 'UFO'.

Photos in: The Complete Pinball BookExternal Link, page 304
Arcade TreasuresExternal Link, page 101
Pinball! (Sharpe), page 149
Documentation: 8 MB PDF Anti-Static Modification (excerpted from schematic booklet) [Chicago Coin]
  40 MB PDF Schematic Diagram (booklet, paginated) [Chicago Coin]
Images:
(click to zoom)
Image # 2321: Super Flipper Backglass
Backglass

486x540
 
Image # 2322: Super Flipper Playfield
Playfield

486x709
 
Image # 3296: Super Flipper Flyer
Flyer

597x785
 
Image # 20948: Super Flipper Cabinet - Front View
Cabinet - Front View

370x644
 
Image # 20949: Super Flipper Playfield Monitor
Playfield Monitor

388x590
 
Image # 20950: Super Flipper Inside Front Door
Inside Front Door

394x385
 
Image # 20951: Super Flipper Right-Side Cabinet Access
Right-Side Cabinet Access

590x388
 
Image # 20952: Super Flipper Inside Back Door
Inside Back Door

487x388
 
Image # 20953: Super Flipper Inside Backbox
Inside Backbox

487x388
 
Image # 20954: Super Flipper Cabinet - Left
Cabinet - Left

343x550
 
Image # 20955: Super Flipper Cabinet - Right
Cabinet - Right

367x581
 
Image # 27316: Super Flipper Backglass
Backglass

500x495
[Claudia Wilburn]
Image # 27317: Super Flipper Playfield
Playfield

500x667
[Claudia Wilburn]
Image # 27318: Super Flipper Cabinet - Right
Cabinet - Right

426x749
[Claudia Wilburn]
Image # 27319: Super Flipper Cabinet - Left
Cabinet - Left

500x375
[Claudia Wilburn]
Image # 41153: Super Flipper Backglass
Backglass

1024x963
[Jean-Pierre Renault]
Image # 46395: Super Flipper Backglass - Illuminated
Backglass - Illuminated

854x842
[Mark Ford]
Image # 46396: Super Flipper Behind Backglass
Behind Backglass

1002x958
[Mark Ford]
Image # 46397: Super Flipper Score Display
Score Display

1132x524
[Mark Ford]
Image # 46398: Super Flipper Credit/Ball In Play Display
Credit/Ball In Play Display

560x654
[Mark Ford]
Image # 56881: Super Flipper Cabinet - Front View
Cabinet - Front View

531x800
[Aeneas Verhe]
Image # 60391: Super Flipper Illuminated Playfield
Illuminated Playfield

892x956
[Mark Ford]
 

Super Flipper DeLuxe / IPD No. 5907 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         5.0 / 10  (1 ratings)   [ Add Your Rating! ]
Manufacturer: Unknown Manufacturer
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Specialty: Bingo Machine [?]
Notable Features: Flippers (2), Trap holes (25). Six cards. The flippers are positioned below the 23rd and 25th holes.
Notes: No manufacturer name was evident on the one backglass image that we saw.
Source: danny.cdyn.com [?]

Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: Needs More Ratings!         7.4 / 10  (2 ratings)   [ Add Your Rating! ]
Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture: October, 1954
Model Number: 94
Type: Electro-mechanical (EM) [?]
Production: 500 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Happiness - Circus/Carnival
Notable Features: 10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

Maximum displayed point score is 999 points per player.

Replay wheel maximum: 26

Sound: 2 bells, knocker.

Design by: Wayne Neyens
Art by: Roy Parker
Notes: 'Super Jumbo' was first production multiple-player EM flipper pinball machine and the first game from this manufacturer to use rotating scoring drums rather than lighted (bulb) scoring. Earlier, a 2-player Gottlieb flipper game was made but apparently not produced, Gottlieb's 1952 'Twin Hockey'.

There were earlier multiple-player EM pinball games but they were flipperless. For examples, the 4-player Bally's 1936 'Multiple' had no backbox but all players inserted their coins then each played a single ball onto the same playfield. The 4-player Chicago Coin's 1952 'Derby' tallied each player's score separately on the backbox and had four small playfields, one for each player. The 2-player Stoner's 1936 'Hold 'Em' had one playfield for both players, and players would shoot balls alternately, with their scores tallied separately on the backglass.

Marketing Slogans: "It's More Fun to Compete (first time used)"
Photos in: The Pinball Compendium 1930s - 1960sExternal Link, page 89
Mike Pacak's Pinball Flyer Reference Book S-Z
Arcade TreasuresExternal Link, page 46
The Pinball Compendium Electro-mechanical Era, page 79
Documentation: — KB PDF Schematic Diagram (continuous) (Availability limited by copyright)     [D. Gottlieb & Co.]
Images:
(click to zoom)
Image # 4749: Super Jumbo Flyer, Front
Flyer, Front

836x1075
 
Image # 4750: Super Jumbo Flyer, Page 2
Flyer, Page 2

860x1087
 
Image # 4751: Super Jumbo Flyer, Page 3
Flyer, Page 3

836x1078
 
Image # 4752: Super Jumbo Flyer, Back
Flyer, Back

836x1075
 
Image # 7539: Super Jumbo Backglass
Backglass

700x661
[Alan Tate]
Image # 7540: Super Jumbo Playfield
Playfield

725x1083
[Alan Tate]
Image # 7578: Super Jumbo Playfield
Playfield

600x816
 
Image # 22805: Super Jumbo Backglass
Backglass

608x457
[Don Westphal]
Image # 22806: Super Jumbo Playfield
Playfield

944x1221
[Don Westphal]
Image # 22807: Super Jumbo Cabinet - Left
Cabinet - Left

447x631
[Don Westphal]
Image # 22808: Super Jumbo Cabinet - Left 
(The lockdown bar has been removed, revealing the fluorescent light underneath.)
Cabinet - Left*

480x640
[Don Westphal]
Image # 22809: Super Jumbo Cabinet - Front 
(The shooter knob is missing on this game.)
Cabinet - Front*

640x480
[Don Westphal]
Image # 22810: Super Jumbo Cabinet - Rear
Cabinet - Rear

423x631
[Don Westphal]
Image # 22811: Super Jumbo Under Playfield
Under Playfield

444x554
[Don Westphal]
Image # 22812: Super Jumbo Inside Cabinet
Inside Cabinet

463x625
[Don Westphal]
Image # 22813: Super Jumbo Inside Backbox
Inside Backbox

640x480
[Don Westphal]
Image # 22814: Super Jumbo Cabinet - Full View
Cabinet - Full View

417x631
[Don Westphal]
Image # 22815: Super Jumbo Cabinet - Front View
Cabinet - Front View

932x1233
[Don Westphal]
Image # 28222: Super Jumbo Upper Playfield
Upper Playfield

722x542
[Raphael Lankar]
Image # 28223: Super Jumbo Lower Playfield
Lower Playfield

800x600
[Raphael Lankar]
Image # 28635: Super Jumbo Backglass
Backglass

800x820
[Raphael Lankar]
Image # 28636: Super Jumbo Backglass
Backglass

1024x755
[Raphael Lankar]
Image # 28637: Super Jumbo Illuminated Backglass
Illuminated Backglass

1024x1018
[Raphael Lankar]
Image # 28638: Super Jumbo Playfield
Playfield

1024x1381
[Raphael Lankar]
Image # 28639: Super Jumbo Playfield - Detail
Playfield - Detail

1024x1738
[Raphael Lankar]
Image # 39672: Super Jumbo Upper Playfield
Upper Playfield

1024x683
[Jean-Pierre Renault]
Image # 39673: Super Jumbo Middle Playfield
Middle Playfield

1024x683
[Jean-Pierre Renault]
Image # 39674: Super Jumbo Lower Playfield 
(The red paper on the apron is likely reproduction, but we do not know what paper the manufacturer provided for this game.)
Lower Playfield*

1024x683
[Jean-Pierre Renault]
Image # 40167: Super Jumbo Backglass
Backglass

1024x768
 
Image # 40168: Super Jumbo Inside Backbox
Inside Backbox

1024x1365
 
Image # 44214: Super Jumbo Letter to Operators
Letter to Operators

1200x1651
[Rob Hawkins]
Image # 46821: Super Jumbo Backglass - Detail
Backglass - Detail

1200x1536
[Mark Gibson]
Image # 46822: Super Jumbo Backglass - Reverse
Backglass - Reverse

1024x768
[Mark Gibson]
Image # 46823: Super Jumbo Instruction Card
Instruction Card

1024x702
[Mark Gibson]
Image # 46824: Super Jumbo Cabinet - Full View 
(The game in this image had its cabinet front repainted but is included here to show its other features.)
Cabinet - Full View*

1114x1600
[Mark Gibson]
Image # 46825: Super Jumbo Cabinet - Front View 
(The game in this image had its cabinet front repainted but is included here to show its other features.)
Cabinet - Front View*

1200x1600
[Mark Gibson]
Image # 46826: Super Jumbo Illuminated Cabinet - Front 
(The game in this image had its cabinet front repainted but is included here to show its other features.)
Illuminated Cabinet - Front*

1024x793
[Mark Gibson]
Image # 46827: Super Jumbo Backbox Insert Support Brackets 
(The hinged insert is shown here in a partially reclined position.)
Backbox Insert Support Brackets*

1024x830
[Mark Gibson]
Image # 46828: Super Jumbo Backbox Insert Service Position 
(The hinged insert is shown here in a fully reclined position.)
Backbox Insert Service Position*

1024x830
[Mark Gibson]
 
Source: Photo [?]

Super Score / IPD No. 2439 / October 24, 1946 / 1 Player
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Chicago Coin Machine Manufacturing Company (1932-1977)
Date Of Manufacture: October 24, 1946
Model Number: 101
Type: Electro-mechanical (EM) [?]
Production: 3,000 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Specialty: Flipperless [?]
Notable Features: 5 balls for 5 cents. Passive bumpers (10), Kick-out holes (3).
Notes: The first flipper game by Chicago Coin was Chicago Coin's 1947 'Bermuda' in November 1947. Operators of this period would soon retrofit flipperless games, like Super Score, and these new flippers often ended up in unusual places on the playfield.
Images:
(click to zoom)
Image # 10070: Super Score Playfield
Playfield

168x279
 
Image # 10071: Super Score Backbox - Left
Backbox - Left

144x300
 
Image # 10072: Super Score Inside Backbox
Inside Backbox

358x300
 
Image # 19751: Super Score Backglass
Backglass

450x600
 
Image # 19752: Super Score Backglass
Backglass

450x600
 
Image # 19753: Super Score Playfield
Playfield

450x600
 
Image # 19754: Super Score Upper Playfield
Upper Playfield

450x600
 
Image # 19755: Super Score Cabinet - Left
Cabinet - Left

450x600
 
Image # 19756: Super Score Cabinet - Front
Cabinet - Front

640x480
 
Image # 53284: Super Score Playfield (with retrofit flippers)
Playfield (with retrofit flippers)

799x1200
[Sean Kavanagh]
Image # 53285: Super Score Upper Playfield
Upper Playfield

1200x799
[Sean Kavanagh]
Image # 53286: Super Score Middle Playfield (with retrofit flippers)
Middle Playfield (with retrofit flippers)

1200x799
[Sean Kavanagh]
Image # 53287: Super Score Lower Playfield 
(Playfield (with retrofit flipper instructions))
Lower Playfield*

1200x799
[Sean Kavanagh]
Image # 53288: Super Score Instruction/Score Cards
Instruction/Score Cards

1107x799
[Sean Kavanagh]
 

Superman / IPD No. 2454 / March, 1979 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 7 stars - Click for comments ]    7.3/10  (35 ratings/27 comments)        [ Add Your Rating! ]
Manufacturer: Atari, Incorporated (1976-1983)
Date Of Manufacture: March, 1979
MPU: Atari Generation/System 2
Type: Solid State Electronic (SS) [?]
Production: 5,124 units   (approximate)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Celebrities - Fictional - Licensed Theme
Specialty: Widebody [?]
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (5), Star rollovers (5), Spinning targets (2), 5-bank drop targets (1), Kick-out hole (1), Free ball return lane. The long left lane that returns ball to the top of playfield has a U-turn in it.
Design by: Steve Ritchie
Art by: George Opperman
Sound by: Eugene Jarvis
Software by: Eugene Jarvis
Notes: Designer Steve Ritchie told us that the quantity of 5,124 games was given to him by an Atari Marketing/Sales guy a long time ago. Steve presumes it to be the Atari sales number for this game (indicating the quantity sold) which is not necessarily the quantity of games produced.

Comments from Steve Ritchie:

Eugene wrote all the sounds for Superman and one of his amazing programs that created some sounds by introducing bugs to the program. He later created G-wave, an incredible breakthrough at the time. Recording music and sound on silicon was not an option in 1977.

Eugene and I worked together on Superman for what seemed like years. It might have been 13 months or so. I stumbled through many whitewoods, but ultimately, it played nice for it's time.

I brought my Echoplex (a guitar player's tape loop mechanical echo chamber on the cheap) to work, and connected it to our Superman Prototype. The continuous background sound that emanated intrigued us.

Atari management refused to let us apply this fun discovery, which made the player feel more a part of the pinball game, and added progressive adrenaline to any pinball as the game progressed. Why didn't management feel what we felt?

I left Atari to make pinball machines at Williams before Superman was manufactured, and applied the background sound concept to Flash, which was also the first game to use Flash Lamps, (that's how they got their name) and a 3rd-flipper-repeatable loop shot. I was also a lot happier working at Williams, happiness being an important ingredient that enables a designer to create to his/her potential.

Photos in: Arcade TreasuresExternal Link, page 95
Pinball Machines (Eiden-Lukas)External Link, pages 16 and 93
Pinball The Lure of the Silverball, page 79
Pinball (Zsolnay), page 59
Collector's Guide to Vintage Coin Machines 2nd EditionExternal Link, page 108
Mike Pacak's Pinball Flyer Reference Book S-Z
Owners List URL:http://www.pinballmagic.com/superman.htm  (External site)
ROMs: 5 KB ZIP PinMAME Romset
  5 KB ZIP ROMs
Documentation: 5 MB PDF Drawing Package (Sheet 2, Side A) - Schematic Diagram [Atari, Inc.]
  4 MB PDF Drawing Package (Sheet 2, Side B) - Schematic Diagram [Atari, Inc.]
  5 MB PDF Drawing Package (Sheet 3, Side B) - Wiring and Schematic Diagrams [Atari, Inc.]
  2 MB PDF Illustrated Parts Catalog (1PC-110, 1st Printing) [Atari, Inc.]
  2 MB PDF Operation, Maintenance and Service Manual (TM-110, 1st printing) [Atari, Inc.]
  4 MB PDF Schematics (paginated, bleached, missing Index page 1A and pages 4A, 4B) [Atari, Inc.]
Files: 3 MB PDF Drawing Package (Sheet 1, Side A) - Index to all sheets [Atari, Inc.]
  4 MB PDF Drawing Package (Sheet 1, Side B) - Interconnect Diagram [Atari, Inc.]
  6 MB PDF Drawing Package (Sheet 3, Side A) - Wiring Diagrams [Atari, Inc.]
  5 MB PDF Drawing Package (Sheet 4, Side A) - Playfield Harness Routing [Atari, Inc.]
  3 MB PDF Drawing Package (Sheet 4, Side B) - Display Harness Lamp Socket Assembly [Atari, Inc.]
  481 KB PDF RAM/ROM Test Failure and Option Switch Settings [Atari, Inc.]
  4 MB PDF Score Cards [Atari, Inc.]
  6 MB JPG Self-Test and Accounting Instructions (located on cash box lid) [Atari, Inc.]
  534 KB PDF Supplement to TM-110 - About The Battery-Powered Memory (undated) [Atari, Inc.]
Images:
(click to zoom)
Image # 5091: Superman Flyer, Front
Flyer, Front

884x1150
 
Image # 5092: Superman Flyer, Page 2
Flyer, Page 2

884x1150
 
Image # 5093: Superman Flyer, Page 3
Flyer, Page 3

884x1150
 
Image # 5094: Superman Flyer, Back
Flyer, Back

884x1150
 
Image # 6959: Superman Backglass
Backglass

500x375
[Doug Fox]
Image # 10718: Superman Press Release
Press Release

620x796
 
Image # 10719: Superman Promotional Photo
Promotional Photo

607x720
 
Image # 10720: Superman Promotional Postcard
Promotional Postcard

518x400
 
Image # 12104: Superman Backglass
Backglass

963x876
[Joe Newhart]
Image # 12105: Superman Playfield
Playfield

960x1147
[Joe Newhart]
Image # 12106: Superman Cabinet - Front View
Cabinet - Front View

960x1252
[Joe Newhart]
Image # 12107: Superman Cabinet - Full View
Cabinet - Full View

718x973
[Joe Newhart]
Image # 27904: Superman Blank Playfield
Blank Playfield

350x599
[Steve Anderson]
Image # 37577: Superman Backglass
Backglass

541x541
[Jesse Kujawa]
Image # 37578: Superman Backglass - Reverse
Backglass - Reverse

533x573
[Jesse Kujawa]
Image # 37579: Superman Upper Playfield
Upper Playfield

1024x768
[Jesse Kujawa]
Image # 37580: Superman Middle Playfield
Middle Playfield

480x360
[Jesse Kujawa]
Image # 37581: Superman Lower Playfield
Lower Playfield

480x360
[Jesse Kujawa]
Image # 37582: Superman Cabinet - Left
Cabinet - Left

1024x1000
[Jesse Kujawa]
Image # 37583: Superman Cabinet - Front
Cabinet - Front

970x861
[Jesse Kujawa]
Image # 37584: Superman Inside Backbox
Inside Backbox

1024x768
[Jesse Kujawa]
Image # 37585: Superman Behind Backglass
Behind Backglass

1024x768
[Jesse Kujawa]
Image # 37586: Superman Behind Backbox Insert
Behind Backbox Insert

1024x1009
[Jesse Kujawa]
Image # 46519: Superman Under Playfield
Under Playfield

1200x1600
[Kim Mitchell]
Image # 46520: Superman Inside Cabinet
Inside Cabinet

1200x1600
[Kim Mitchell]
 

Twilight Zone / IPD No. 2684 / April 05, 1993 / 4 Players
 
[ Submit Changes ]
Average Fun Rating: [ 8 stars - Click for comments ]    8.4/10  (772 ratings/510 comments)        [ Add Your Rating! ]
Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated,
of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally]
Date Of Manufacture: April 05, 1993
Model Number: 50020
Common Abbreviations: TZ
MPU: Williams WPC (Fliptronics 2)
Type: Solid State Electronic (SS) [?]
Production: 15,235 units   (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Adventure - Supernatural - Licensed Theme
Specialty: Widebody [?]
Notable Features: Flippers (4), Pop bumpers (3), Ramps (2), Dual left inlanes, "Rocket" kicker. Dual autoplunger/manual plunger arrangement. Maximum 1 buy-in ball per player (operator option).

Magnets on the main playfield are situated on the looping lane and catch the ball to aid in hitting shots into the camera and piano. They are not under player control.

Magnets on the mini-playfield 'flip' the ball during "Battle the Power" mode when the player presses the flipper buttons.

The "Powerball" is a ceramic pinball about 20% lighter than a steel pinball, much faster, and not affected by the game's magnets.

Five possible multiball modes:
"Powerball Mania", 3-ball;
"Fast Lock", 3-ball;
"Lost in the Zone", 6-ball wizard mode;
"Regular Multiball", 3-ball sequential release, without 3rd magnet installed;
"Regular Multiball", 3-ball simultaneous release, with 3rd magnet installed.

Toys: Mini playfield that uses magnets for flipper-like action; Real working gumball machine on playfield that dispenses pinballs; Working analog clock; tells time in attract mode, times most modes during game play.
Concept by: Pat Lawlor
Design by: Pat Lawlor, Larry DeMar, Ted Estes
Art by: John Youssi
Dots/Animation by: Scott Slomiany, Eugene Geer
Mechanics by: John Krutsch
Music by: Chris Granner
Sound by: Chris Granner, Rich Karstens
Software by: Larry DeMar, Ted Estes
Notes: This game was part of Williams/Midway's "SuperPin" line of widebody games.

Voice-over artist Tim Kitzrow provided the voice of Rod Serling.

Rod Serling's likeness had to be licensed separately from the "Twilight Zone" name.

Retrofit instructions for third playfield magnet (removed in production games) available
here.

An article by Ted Estes about designing Twilight Zone is available at
GameRoom Magazine.

Another article shows differences between prototype and production games. Here is an Italian language translation.

Twilight Zone was originally to be the first game to use Williams' then-new DCS Sound System (which would actually be introduced for Williams' 1993 'Indiana Jones: The Pinball Adventure'), but due to time constraints concerning the production of the DCS board, the music was recomposed for the Yamaha YM2151/Harris CVSD audio board. It is also therefore the last game to use that audio board.

We asked Chris Granner to tell us about the music for this game. He replies:

The main play tune for TZ is a WPC (synthesized) version of the loooonnnng guitar solo section from Golden Earring's "Twilight Zone". The Jackpot tune is a WPC version of the CHORUS of that song, where you hear the main melody of the song. There are snippets and takeoffs from dozens of TV show moments, way too many to list. The actual AUDIO from either of these sources is NOT reproduced in TZ pinball.

In this listing is an image of a playfield under blacklighting, revealing a serial number. We asked Pat Lawlor why the manufacturer did this. He replies:

The reason for the serial numbers seems strange by today's standards. In 1992, Williams' agreement with its distributors gave them exclusive sales right to a territory. They did not have the right to sell outside of their territory. But some were doing just that. In order to track the game's origin from a distributor into the wild, the blacklight number was added. Williams knew where the game was originally shipped. If the game turned up outside of that territory, it was assumed that the distributor had "Bootlegged" the game outside of his territory. Then it was up to management to decide what penalty to incur on the offender. Remember, this was during a time when it was PROFITABLE to sell and operate pinball machines. This practice would be laughable today because ANY sale of a pinball machine is a good sale.

Marketing Slogans: "Twilight Zone includes more features with patents pending than any other game in history!"
"Enter Into a New Age of Pinball"
"The Profit Zone. (with PlayMeter and Replay ratings)"
"You have just crossed over... into the Twilight Zone"
Photos in: Arcade TreasuresExternal Link, page 132
The Complete Pinball BookExternal Link, pages 238-239
The Pinball Compendium 1982 to PresentExternal Link, page 171
Mike Pacak's Pinball Flyer Reference Book S-Z
Rule Sheets: Twilight Zone Rulesheet, by Bowen Kerins  
Twilight Zone Episode Tie-Ins, by Brian A. Rudolph  
Twilight Zone Guide (Apr/18/94), by Sigma  
Owners List URL:http://www.pinballowners.com/owners/2684  (External site)
Easter Eggs:Available at Cows and Easter Eggs  (External site)
Additional Media:Promotional Video (at YouTube)  (External site)
ROMs: 301 KB ZIP Revision 9.0 Game ROM (PAPA Tournament Version) [Williams Electronic Games, Inc.]
  365 KB ZIP Revision 9.2 Game ROM [Williams Electronic Games, Inc.]
  372 KB ZIP Revision 9.4H Game ROM (home version) [Williams Electronic Games, Inc.]
  347 KB ZIP Revision H-8 Game ROM [Williams Electronic Games, Inc.]
  163 KB ZIP Revision L-1 Sound ROM U14 [Williams Electronic Games, Inc.]
  497 KB ZIP Revision L-1 Sound ROM U15 [Williams Electronic Games, Inc.]
  493 KB ZIP Revision L-1 Sound ROM U18 [Williams Electronic Games, Inc.]
  341 KB ZIP Revision L-2 Game ROM [Williams Electronic Games, Inc.]
  1 MB ZIP Revision L-2 Sound ROMs [Williams Electronic Games, Inc.]
  343 KB ZIP Revision L-3 Game ROM [Williams Electronic Games, Inc.]
  343 KB ZIP Revision L-4 Game ROM [Williams Electronic Games, Inc.]
  291 KB ZIP Revision L-5 Game ROM [Williams Electronic Games, Inc.]
  330 KB ZIP Revision P-3 Game ROM (Prototype) [Williams Electronic Games, Inc.]
  163 KB ZIP Revision P-3 Sound ROM U14 [Williams Electronic Games, Inc.]
  497 KB ZIP Revision P-3 Sound ROM U15 [Williams Electronic Games, Inc.]
  494 KB ZIP Revision P-3 Sound ROM U18 [Williams Electronic Games, Inc.]
  340 KB ZIP Revision P-4 Game ROM (Prototype) [Williams Electronic Games, Inc.]
Documentation: 2 MB PDF Einstell- und Bedienungs-Anleitung (German Manual, OCR durchsuchbar) [NOVA Apparate GMBH & Co.]
  64 KB PDF Instruction and Pricing Cards
  303 KB PDF Manual Amendment (16-50020-AMD-1) [Midway Mfg. Co.]
  52 KB PDF Manual Amendment (software revision 9.4H) [Unofficial user contribution]
  6 MB PDF Operations Manual (OCR searchable) [Midway Mfg. Co.]
  563 KB PDF Operator Handbook [Midway Mfg. Co.]
  949 KB PDF Spanish Manual (translated by Sente) [Midway Mfg. Co.]
  203 KB TXT TZ_parts.txt [www.pinlist.org/parts]
  2 MB PDF WPC Schematic Manual (Revised May 17, 1993) [Williams Electronic Games Inc.]
Multimedia Files: 3 MB MPG Bang-Back video
  2 MB MP3 Main Play Tune [Chris Granner]
  408 KB MP3 Pat Lawlor discussing Twilight Zone (Audio)
  322 KB MP3 Shooter Tune [Chris Granner]
Files: 2 MB PDF Anleitung fur den Ausnau von wichtigen Teilen zu Reparaturzwecken (German Addend
  212 KB AVI Another BangBack video. [Damien D.]
  59 KB PDF Bumper Caps Order [Enver Haase]
  412 KB ZIP Various Card Scans
Images:
(click to zoom)
Image # 2546: Twilight Zone Translite
Translite

1152x785
 
Image # 2547: Twilight Zone Flyer
Flyer

790x509
 
Image # 3186: Twilight Zone Playfield 
(Note that the pop bumper caps do not match those shown in the flyer and do not match those awarded via the skill shots.)
Playfield*

361x420
[Todd George]
Image # 3187: Twilight Zone Power Playfield
Power Playfield

319x464
[Todd George]
Image # 3188: Twilight Zone Backglass (Better Color Quality)
Backglass (Better Color Quality)

800x543
[Todd George]
Image # 3202: Twilight Zone from WMS Mfg. 
(1 of 2 original design prototypes built directly from the whiteboard design. It is believed the picture of this prototype is from the game that stood in Ted Estes' office during the software design phase of development. Note that the bumper cap colors shown in this picture match the skill shot awards.)
Original Prototype Playfield
from WMS Mfg.*

561x834
[Hans Balk]
Image # 3791: Twilight Zone Promo Coaster 1
Promo Coaster 1

315x332
 
Image # 3792: Twilight Zone Promo Coaster 2
Promo Coaster 2

315x332
 
Image # 3795: Twilight Zone German Flyer - Front
German Flyer - Front

236x335
 
Image # 3796: Twilight Zone German Flyer - Back
German Flyer - Back

234x332
 
Image # 3797: Twilight Zone Promo Key Fob
Promo Key Fob

170x175
 
Image # 3798: Twilight Zone Promo Key Fob
Promo Key Fob

170x175
 
Image # 3799: Twilight Zone Promo Key Fob
Promo Key Fob

170x175
 
Image # 4124: Twilight Zone Flyer, Front
Flyer, Front

887x1153
 
Image # 4125: Twilight Zone Flyer, Page 2
Flyer, Page 2

887x1153
 
Image # 4126: Twilight Zone Flyer, Page 3
Flyer, Page 3

887x1153
 
Image # 4127: Twilight Zone Flyer, Back
Flyer, Back

887x1153
 
Image # 5276: Twilight Zone Cabinet - Front View
Cabinet - Front View

640x853
[Jeff Ball]
Image # 5277: Twilight Zone Playfield Piano Entrance
Playfield Piano Entrance

640x480
[Jeff Ball]
Image # 5278: Twilight Zone Left Upper Flipper
Left Upper Flipper

640x480
[Jeff Ball]
Image # 5279: Twilight Zone Close up Mini-Playfield
Close up Mini-Playfield

640x853
[Jeff Ball]
Image # 5280: Twilight Zone Slot Machine
Slot Machine

640x480
[Jeff Ball]
Image # 5281: Twilight Zone Lower Playfield
Lower Playfield

640x480
[Jeff Ball]
Image # 5282: Twilight Zone Ball View
Ball View

640x480
[Jeff Ball]
Image # 5283: Twilight Zone Gumball Machine
Gumball Machine

640x480
[Jeff Ball]
Image # 5621: Twilight Zone Backglass Sketch
Backglass Sketch

800x630
[Jim Hicks]
Image # 8839: Twilight Zone Cabinet - Full View 
(Note that machine has a red shooter instead of the normal black shooter.)
Cabinet - Full View*

546x682
[Allen Shope]
Image # 8840: Twilight Zone Cabinet - Left
Cabinet - Left

480x480
[Allen Shope]
Image # 8841: Twilight Zone Cabinet - Right
Cabinet - Right

464x474
[Allen Shope]
Image # 8843: Twilight Zone Backbox
Backbox

491x470
[Allen Shope]
Image # 8845: Twilight Zone Playfield Slot Machine Entrance
Playfield Slot Machine Entrance

500x375
[Allen Shope]
Image # 8847: Twilight Zone Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 8848: Twilight Zone Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 8849: Twilight Zone Playfield - Detail
Playfield - Detail

350x467
[Allen Shope]
Image # 9847: Twilight Zone Blank Playfield
Blank Playfield

1024x1786
[Christopher Wolf]
Image # 26192: Twilight Zone Inside Backbox
Inside Backbox

640x480
[John Gray]
Image # 26193: Twilight Zone Under Lower Playfield
Under Lower Playfield

480x640
[John Gray]
Image # 26194: Twilight Zone Under Upper Playfield
Under Upper Playfield

480x640
[John Gray]
Image # 27902: Twilight Zone Powerball
Powerball

1024x768
[Nick Spiertz]
Image # 37887: Twilight Zone Main Playfield Beneath Mini Playfield
Main Playfield Beneath Mini Playfield

1024x768
[Claus Barlose]
Image # 37888: Twilight Zone Main Playfield Beneath Mini Playfield
Main Playfield Beneath Mini Playfield

1024x768
[Claus Barlose]
Image # 38778: Twilight Zone Illuminated Sample Lower Playfield 
(Serial number 52920951930. Date of manufacture: 4/7/93.)
Illuminated Sample Lower Playfield*

1024x768
[Mark Clayton]
Image # 41425: Twilight Zone Cabinet - Front
Cabinet - Front

640x480
[Brian Lee]
Image # 41937: Twilight Zone Lower Playfield - Downfield View
Lower Playfield - Downfield View

1200x900
[Marco Del Ry]
Image # 47195: Twilight Zone Prototype Game - Playfield 
(Serial number X970000.)
Prototype Game - Playfield*

1200x1600
[Jonathan Farris]
Image # 49935: Twilight Zone Playfield Serial Number 
(This number appears only under blacklight. Serial number 202782.)
Playfield Serial Number*

800x600
 
Image # 51439: Twilight Zone Early Production Clock 
(This white clockface was used on the first 2000-3000 games produced. It replaced the prototype clock face that showed a six-color pie chart instead of this numbered dial.)
Early Production Clock*

1200x1175
[Miklos Szebenyi]
Image # 54891: Twilight Zone Stripped Playfield
Stripped Playfield

503x1024
[Jean-Pierre Renault]
Image # 58974: Twilight Zone Illuminated Clock
Illuminated Clock

1200x900
[Alexander Moebius]
Image # 58975: Twilight Zone Playfield - Detail
Playfield - Detail

1200x900
[Alexander Moebius]
Image # 58976: Twilight Zone Playfield - Detail
Playfield - Detail

1200x900
[Alexander Moebius]
Image # 58977: Twilight Zone Playfield - Detail
Playfield - Detail

1200x900
[Alexander Moebius]
Image # 63043: Twilight Zone Translite
Translite

1200x838
[Duncan Brown]
Image # 64079: Twilight Zone Backbox - Right
Backbox - Right

636x1600
[Jean-Pierre Renault]
Image # 64080: Twilight Zone Cabinet - Front View
Cabinet - Front View

845x1600
[Jean-Pierre Renault]
Image # 76026: Twilight Zone Flyer - Inside Fold 
(Pages 2 and 3.)
Flyer - Inside Fold*

1200x780
 
Image # 79583: Twilight Zone Prototype Game - Mini Playfield
Prototype Game - Mini Playfield

568x1200
[Yannick Grampp]
Image # 79584: Twilight Zone Prototype Game - Mini Playfield Bracket
Prototype Game - Mini Playfield Bracket

1200x568
[Yannick Grampp]
Image # 79585: Twilight Zone Prototype Game - Ramp Switch Cover
Prototype Game - Ramp Switch Cover

1200x568
[Yannick Grampp]
Image # 79586: Twilight Zone Prototype Game - Third Magnet
Prototype Game - Third Magnet

568x1200
[Yannick Grampp]
Image # 79587: Twilight Zone Prototype Game - Plastic
Prototype Game - Plastic

568x1200
[Yannick Grampp]
Image # 79588: Twilight Zone Prototype Game - Gumball Plastic With Sticker
Prototype Game - Gumball Plastic With Sticker

1200x568
[Yannick Grampp]
Image # 79589: Twilight Zone Prototype Game - Second Opto
Prototype Game - Second Opto

1200x568
[Yannick Grampp]
Image # 79590: Twilight Zone Prototype Game - Under Playfield
Prototype Game - Under Playfield

568x1200
[Yannick Grampp]
Image # 79591: Twilight Zone Prototype Game - Lamp Holder
Prototype Game - Lamp Holder

1200x568
[Yannick Grampp]
Image # 79592: Twilight Zone Prototype Game - Lamp Holder
Prototype Game - Lamp Holder

1200x568
[Yannick Grampp]
Image # 80644: Twilight Zone Playfield
Playfield

1200x2113
[Nicholas Roedl]
Image # 80645: Twilight Zone Illuminated Playfield
Illuminated Playfield

1200x2173
[Nicholas Roedl]
 

UFO / IPD No. 5314
 
[ Submit Changes ]
Average Fun Rating: No ratings on file         [ Be first to rate this game! ]
Manufacturer: Model Racing, of Montemarciano - Ancona, Italy
Type: Solid State Electronic (SS) [?]
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
Theme: Outer Space - Fantasy
Specialty: Not A Pinball [?]
Notes: Video Game disguised as a pinball machine.

The playfield layout (not the overlay) is similar to the one on Chicago Coin's 1975 'Super Flipper'.

Additional Media:Example of Play (at YouTube) [01:35]  (External site)
Images:
(click to zoom)
Image # 38172: UFO Flyer
Flyer

600x800
[Dennis Dodel]
Image # 38173: UFO Flyer - Detail
Flyer - Detail

800x600
[Dennis Dodel]
 
Source: flyer [?]

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